Difference between revisions of "Type/float16/en"

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Common computer languages ​​are not supported.
Common computer languages ​​are not supported.
So, you have to find a SW library and write it or build it yourself.
So, you need to find a SW library or build your own.
The UAVCAN library has functions to convert float32 and float16.
The UAVCAN library has functions to convert float32 and float16.


When I searched, it seems that NVIDIA GPU supports hardware.
After searching, it seems that NVIDIA GPU directly supports it as hardware.


Please see the next page:
Please see the next page:
https://en.wikipedia.org/wiki/Half-precision_floating-point_format
https://en.wikipedia.org/wiki/Half-precision_floating-point_format

Latest revision as of 02:10, 18 September 2021

float16 is a 16-bit float type that conforms to the IEE 754 standard.

Common computer languages ​​are not supported. So, you need to find a SW library or build your own. The UAVCAN library has functions to convert float32 and float16.

After searching, it seems that NVIDIA GPU directly supports it as hardware.

Please see the next page: https://en.wikipedia.org/wiki/Half-precision_floating-point_format